using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CNormalBullet : MonoBehaviour
{
    [SerializeField]
    private float m_Speed = 10.0f;

    void Start()
    {
        Destroy(this.gameObject, 5.0f);
    }

    void Update()
    {
        transform.Translate(Quaternion.AngleAxis(20f,Vector3.forward)*Vector3.left * m_Speed * Time.deltaTime);
    }
}
